PANOPTICON2016 -- student project, 4 months -- team of 7
Conceptualized as a software for mass surveillance, Panopticon puts you in charge of watching over your neighborhood and signaling profiles you deem suspicious.
Uses Oculus Rift and Leap Motion technology.
Link out: Itch.io
First and foremost, I did research on the technologies we would be using so that the team would know what we were working with, and that game design would be coherent with our devices.
I advised on game design choices so that our experience would be comfortable and designed specifically for VR and the use of a motion controller. I also designed the controls and tutorial for the game.
Because the core of the game content relied on people's judgements and stereotypes, I was also in charge of theoretical research in social psychology and reviewed our game content as it was written.
I ran different sessions of playtesting so we could refine our game's content and make sure the controls were intuitive and easy to master.
I also did some small blueprint work, and asset integration
Just Feel2016 -- student project, 4 months -- team of 7
Adressing the idea of sensuality and erotism, Just Feel aims for a non-vulgar approach of exploring the female body and reaching climax.
Link out: Itch.io
On this project, I mainly advised the game designers on their choices in the early weeks of development to help bring the project in the right direction.
I focused on organizing different playtest sessions using different version of the prototype to make sure our goals were met.
A huge part of my work involved making the game as intuitive as possible with very little textual explanation, but also making sure the player always knew what to do and could take the time to do things at their own pace.
Interviewing our playtesters helped us make sure the game expressed erotism with subtelty and taste and that the experience was effortlessly enjoyable.
A cooperative game that uses a webcam as a controller.
I was in charge of game design and some 2D assets, as well as crafting the box and dome for the controller.
Left 4 Gabe 3
Ludum Dare 35
A rythm game where you grow your own dev in a tank.
I was in charge of 2D assets (mostly background and fx animations) and making puns about Valve.
Global Game Jam 2016
A narrative game about rituals and carrying over traditions.
I was in charge of the main character's design and animation, as well as designing menus.